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Forsaken Exiles

**What We're About (OOC)**We're just a small group of roleplayers looking to have fun with one another and other RP Orgs. Forsaken Exiles is affiliated with RPNET, an umbrella group for all sorts of RPers playing Star Citizen. Here at Forsaken Exiles, you are not a number. You are a valued member of the group brings your unique skills to the team to aid us in our mission(s).
**What We're About (IC)**Forsaken Exiles' goal is to use the unrest in the galaxy to their advantage, working to dismantle the UEE’s weaker grasp on fringed planets and oppressed peoples, thus allowing them to operate autonomously. The Forsaken Exiles work to self-suffice the fringed people within and outside of UEE control, to dispel corruption wherever it exists, and to sew chaos if it means restoring power to the people’s hands. While many may believe the Forsaken Exiles to be a chaotic terrorist group, or even mislabel them as pirates, the opposite is in fact true. If at all possible, the Forsaken Exiles will exercise what strategies they are left with to operate within the laws of the UEE as possible, but their goal comes first and foremost. This means that if laws are to be broken, the crew will try to break as few as possible.
Who We're Looking For "Hunter": The Hunter is an FPS/Dogfighting wizard who also has decent experience with manning turrets in larger ships.
- "Quartermaster": The Quartermaster is second-in-command behind the Captain and acts as surrogate Captain should the acting Captain be away for whatever reason.
- "Hunter": The Hunter is an FPS/Dogfighting wizard who also has decent experience with manning turrets in larger ships.
- Heistmaster: Heistmaster is a role reserved for those whose escape artistry is unparalleled and whose thievery is unseen until its too late. Think of yourself as having the Verse's "sleightiest of hands" in more ways than one.
In-depth role responsibilities explained in the Discord.
submitted by TopKing63 to Starcitizen_guilds [link] [comments]

A Short Story that Describes Imaginary Events and People of Worldwide Calamities and the Aftermath (the 2nd Edition)

The following story, all names, characters, and incidents portrayed in this post are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.
However, the LINKS to real-life events and inspiring sources are placed here and there throughout the story.
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Truth is the Only Light
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INTRO
☞ [As of 2019] there are plenty of reasons to think the Chinese system will implode spectacularly without Japanese feeling the need to do a thing. — Peter Zaihan, Disunited Nations (Mar 03, 2020)
It's apparent that two nations have been engaged in a high-stakes military & economy arms race. The current US admin has been hitting China with waves of tariffs, but that was merely a small part of what's actually going on. [1] [2] [3] [4] [5] [6] [7] [8]
On Oct 11, 2019, when they reached a tentative agreement for the first phase of a trade deal, the fact that China made the concession actually made my jaw drop. From where I sit, it was a worrisome scene. Aren't people saying, when challenging situations are bottled up, they will just grow and mutate into another terrible complications?
Admittedly I was not certain how they are going to adhere to the agreement: It left most of the US tariffs (on China's exports) in place, and at the same time, came with an additional USD $200 Billion burden for China over the next two years. This agreement might seem a bit insignificant, but now China would need to purchase almost twice the size of the US products & services they did before the trade war began.
With their current economic climate? I murmured, "No way."
While watching Trump brag and boast around with said agreement, I expected China would soon come out and fling some improvised excuses in order to delay the document-signing process. It wouldn't be their first time. More importantly, even if China does so, there wouldn't be many (real) counterattack options left for the Trump admin during this year, the US presidential election year.
Then, on Jan 16, 2020, the world’s two largest economies actually signed a partial trade agreement aimed at putting the brakes on an 18-month trade war. China would almost surely not sit down but come back to bite, I thought.
Enter the worldwide chaos following so called the COVID-19 outbreak.
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BACKGROUND
☞ Globalists have been heavily investing in China's economy and its components overseas.
• Here are a couple of well known names: the Great Old One; George Soros; Koos Bekker; and Bill Gates.
• For the sake of convenience, from here on, let's call these globalists, who are foreign investors in China's top tier state-owned/sponsored/controlled enterprises, Team-Z.
• Team-Z has adopted big time lackeys like Henry Kissinger or small time ones like Larry Summers, Stephen Hadley, or Bill Browder as matchmakers to court Team-Z for China's top tier enterprises. When Israel's highest echelons chimed in, it has been through Israeli IT companies and the BRI projects.
• Naturally, multinational investment banks have also been employed; such as Morgan Stanley, Goldman Sachs, Royal Bank of Scotland (RBS), UBS Group AG (formerly Union Bank of Switzerland), Blackstone Group, Canaccord Genuity, BlackRock, Hermitage, or Mirae Asset.
☞ Note: The Great Old One didn't use any matchmakers, something peasants would need. Because the Great Old One's power level is over 9000.
• China's Shanghai clique used to keep the nation's state-sponsored enterprises under their firm grip: Enterprises such as Alibaba Group, Tencent, Baidu, Wanda Group, HNA Group, Anbang Group, Evergrande Group, CEFC Energy and Huawei, all of which Team-Z has massively invested in.
Here is how Shanghai clique and Team-Z, esp. Bill Gates, started to get together: [LINK]
• However, in the name of anti-corruption campaign, Xi Jinping & his Princelings have been taking those businesses away from Shanghai clique's hand, and transforming those state-sponsored private enterprises into the state-owned enterprises, declaring the 國進民退 movement.
• Slaying Shanghai clique's control = [1] [2] [3] [4] [5] [6]
• 國進民退 + Slaying Shanghai clique's control = [A] [B] [C]
• Xi's reign didn't arrive today without challenges though: the BRI projects' poor outcome has frustrated Israel's great expectations. And since the US-China trade war has started, the problems of China's economic systems started to surface, not to mention China's economy has long been decaying.
• Coupled with the US-China trade war, the current US admin has been trying to block Huawei from accessing the international financial systems that the US can influence, as well as the US banking systems. This is a good time to remind you again that Bill Gates has had a very close-knit relationship with Huawei.
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TRADE WAR & INTERNET-BASED COMPANIES
☞ It's the trade war, but why were internet-based companies such as Tencent and Baidu suffering losses?
Answer: The state-sponsored companies like Tencent, Baidu, or Huawei have heavily invested in international trade and commodity markets, which are easily influenced by aspects that IMF interest rates, the US sanctions, or trade war can create.
Example: Let's say, Tencent invests in a Tehran-based ride-hailing company. Then, through said ride-hailing company, Tencent invests in Iran's petroleum industry. Now, China's most valuable IT company is in international petrochemical trade. The business is going to make great strides until the US imposes trade embargoes oand economic sanctions against Iran.
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TL;DR
China's economy going down = Team-Z losing an astronomical amount of money.
★ Wednesday, Sep 26, 2018 ★
"Gentlemen, you guys might want to do something before it's too bloody late, no? His speech last night was .... (sniggers) Mr. Gates, now is as good a time as any. Mr. Soros, hm, don't look at me like that."
".... But,"
"Yes, Mr. Soros, your HNA is going down, too. .... Ah, Schwarzman xiansheng, we're very sorry to learn about Blackstone's Iran & SinopecChina situation. So, we're guessing, you'd be happy to join Mr. Gates's operation, yes? Of course, We already contacted Kissinger xiansheng. .... Okay then, Gentlemen?"
• Now you can take a guess why George Soros has recently been sending out confusing messages regarding Xi Jinping.
• Wait, how about Wuhan Institute of Virology? Doesn't this story concern the COVID-19 outbreak? Is the Wuhan Institute also associated with Shanghai clique? Yes, indeed. Here's How Wuhan Institute of Virology and Shanghai Clique are related: [LINK]
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EIGHT OBJECTIVES
☞ Calling for the tide to be turned, Team-Z and Shanghai clique started to devise the plan. The objectives are:
By shutting down international trade, crashing world economy, and exploiting its aftermath, the plan should produce an outcome letting Team-Z earn back their loss from the trade war & the US sanctions, and collect additional profits from China's BRI projects & stock markets worldwide, including the US stock markets.
Don't forget this: This point number also concerns the developing nations on the BRI with the large deposits of natural resources that Team-Z has invested in through China. If everything comes together nicely, Team-Z will pick up trillions of dollars from those nations alone as if they are light as a feather. Ironically this will reinforce the BRI project governance and mitigate fraud & corruption risks inherent to the international development projects.
By utilizing the aftermath in the US, a new US administration consisted of pro-Beijing personnels should be fostered at the 2020 election. In a worst-case scenario, the aftermath should be abused enough to make Robert Lighthizer to leave the admin. Mr. Mnuchin could stay.
Sometime next year, the phase one trade deal must be reassessed with the new US admin. The reassessment should help China take the upper-hand at the second phase trade talk.
The pandemic crisis should yield a situation which allows China to delay the payments for its state-firm offshore debts. With the point number , this will give China a breathing room to manage its steadily-fallen forex reserves.
Since their current turf (in China) is education industry & medical science industry, Shanghai clique will have no issue with earning hefty profits by managing China's export of medical equipments & health care products which can be supplied worldwide mainly by China. People in the west will bent the knees for the clique's support.
☞ Regarding Jiang Zemin's son and medical science industry in China [LINK]
The outcome should weaken Xi & his Princelings' political power considerably in favour of Shanghai clique & Team-Z. This will let Jiang's Shanghai clique (A) reclaim some of political status & business interest controls they have lost to Xi & his Princelings.
• And once this point number , with the point number , is realized, it would be much easier for the clique to (B) recover their huge assets hidden overseas that the current US admin or Xi & his Princelings have frozen.
Combining good old bribery with sex, the outcome should support China to re-secure control over the US governors. Once the plan is executed successfully, those governors would desperately need solutions to local economic problems and unemployment.
Lastly, implementing an e-ID system in the US similar to Beijing's Alipay and WeChat could be the cherry on top of the operation's entire outcomes. Who's supporting such a system worldwide? None other than Microsoft and Rockefeller Foundation. ಠ_ಠ
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OLD COMRADE BECOMES A NEW RECRUIT
☞ They were afraid more talents were needed. The main target was the world’s largest economy with the most powerful military capability, after all.
They ended up asking Mr. Fridman to see Lord Putin about that. The old Vova was going through a lot nowadays, people said. It could be because his nation's energy business to Europe seems to be hitting wall after wall. He is said to have enough on his plate with no end in sight, so maybe he'll join.
★ Monday, Jan 15, 2018 ★
"(pours a drink for himself) I know, but. ... What would happen if Bashar falls? How long you think you can keep it up? .... Erdogan is many things (sniggers) but he's never gentle. (sips his drink slowly) When Benji's EastMed Pipeline starts to actively compete, then what? They got the China money now. .... Vagit and his buddies will be very unhappy. You know that. Not great, Vova."
"...."
"Ah, you mean what are we going to do? Hm? Hm. I'll tell you what we're going to do. This time, we're going to bankrupt the US shale gas sector. Then, of course, we can maybe convince Benji to take their time with the pipeline. Perhaps for good. (sips his drink slowly) Don't worry, Vova, It'll work. You worry too much. We'll come out the other side stronger."
"So, how long until they set it off?
"Hahaa, yes. They'll soon put all things in place. While marching in place, they'll play the tune a couple of months before the next sochelnik."
"Nearly 20 months to brace things here, then?"
"(nod slowly in happiness) Hm. Оторви́сь там, оттопы́рься, Vova"
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USEFUL IDIOTS
☞ When the directive came, these idiots answered claiming they would be gladly "on it." All in the name of rejuvenating China's economy without grasping the real objective prevailing throughout the entire operation. Thing is, they would never realize what they are to Team-Z & their Asian overlord until it’s too late.
Who are they? It's A and B, not A or B: (A) the American corporations that are too big to fail and have suffered a considerable loss because of the US-China trade war. Among those corporations, (B) the ones that have been structured with massive interest-profit relationships in/with China.
"We need China in order for the US as a nation to continue being prosper," they've been shouting. No surprise there, because they've enjoyed the strides of extraordinary profits over the years while the US middle class has continued to shrink.
But, in 2019 when China's stock markets nosedived for the first time since 2015 and China's authorities in financial stability & resiliency fumbled their response; it wiped that smile off their face. Still, they'll keep behaving not to offend their Asian overlord, nonetheless.
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PERFECT PLAN
☞ Many crucial components had to come into play all at once in order to cause World War I. If one of the components were missing or different, it is unlikely that the World War I as we know of could be produced.
The US in 2019: Overbought bubbles + Over borrowed corporations
The US in 2020: It's an Election Year.
Russia has been dumping US Treasuries for the past few years.
Russia has been hoarding golds as if they were recreating Inca Empire.
China in 2019: Immense & long term financial troubles has started to surface.
China in 2020: The phase-one deal has been signed; leaving most of tariffs on China intact and adding another $200 Billion burden for China.
Team-Z sets up a situation in the US where some event(s) would freeze the US supply chains & demand for the next three to ten months.
• Just like the 9/11, the event will be initiated at the clique's own region. However, unlike in China, the US will report multiple epicentres simultaneously.
• And the CDC and the US medical task force will carry on with a number of sabotage acts, to secure enough time for the infected yet untested in those US epicentres to spread plenty. [1] [2] [3]
• Here's a feasible timeline of the operation.
Then, the BOOM: Team-Z (a) manipulates the markets to make sure MM will have liquidity concerns (b) when they need it most. The (c) bottomed out oil price will be an enforcement, which will also wreck the US energy sector as a kicker. The (d) WHO will also join as a disinformation campaign office.
• Then a couple of big name investment managers will lead a movement that (will try to) bring back foreign money back to China. [1] [2]
• Meanwhile, in US, the disinformation campaign will continue to be pushed until the second wave of attack arrives.
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MEASURABLE SHORT-TERM OUTCOME
☞ We're now going through World War III. The global structure laid down by World War II had been shaken by globalization and the rise of China. This pandemic event will shock the structure further. Human history will be divided into Before 2021 and After 2021.
① Outcome pt. 1: Immediate Aftermath [pt.1] [pt.2]
② Outcome pt. 2: The US economy goes deep dive along with world economy, and the only thing Team-Z has to do is to exploit the aftermath which has been thoroughly calculated and eagerly anticipated. — Favoured assessment: There won't be a V curve ever, unless drastic measures taken within the timeframe of four months. Unprecedented market crash, the rapid unemployment acceleration because of the supply-chain shut down, and the near-death security which in turn forces consumer confidence to plummet. We're looking at a super long L shape curve unless the US prepares fast for the second wave of their asymmetric warfare.
③ Outcome pt. 3: Arguably the most important outcome. — Because of the unprecedented shutdown of international trade, the nations heavily rely on exporting natural resources will face the extreme financial threats. What if some of those are emerging markets AND massively in debt to China? What do you think China would do to said nations while the aftermath is hitting the globe hard? [PDF] Something comparable to Latin American Debt Crisis will happen.
④ Outcome pt. 4: Not that significant compared to the others but still notable outcome. — The world will need Shanghai clique's help to get medical products and equipments.
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WHAT'S NEXT?
☞ Several analysts have discussed off the record that next it'd be a proxy warfare not using armed conflicts but with spreading a galaxy of counterfeit-currency across every possible channels.
Coincidently, on Dec 13, 2017, Business Insider reported in an article "A $100 counterfeit 'supernote' found in South Korea could have been made in North Korea" that:
"It was the first of a new kind of supernote ever found in the world," Lee Ho-Joong, head of KEB Hana Bank's anti-counterfeit centre told Agence France-Presse.
Reporting the same news, The Telegraph published an article on Dec 11, 2017:
"It seems that whoever printed these supernotes has the facilities and high level of technology matching that of a government", said Lee Ho-jung, a bank spokesman from KEB Hana Bank in South Korea. "They are made with special ink that changes colour depending on the angle, patterned paper and Intaglio printing that gives texture to the surface of a note".
ಠ_ಠ
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Tale of How Shanghai clique and Globalists Got Together
Wuhan Institute of Virology, Wuhan City, & Shanghai Clique
Feasible Timeline of the COVID-19 Operation
Immediate Aftermath — pt.1.b
Immediate Aftermath — pt.2.a
Remdesivir, Gilead Sciences, Its Shareholders, & Silly Concern
Cases Displaying the Recent Climate of Chinese Economy
Compliance Report by the US State Department on China regarding Biological Weapons Convention — Click "2019 August Unclassified Compliance Report" and see p45.
Jiang Zemin's son & Medical Science Industry in China
What is Guanxi (關係)?
Israeli IT Companies & China
Opinion article "Cancel All Debt to China"
Fun Trivia about Bush Family and China
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submitted by vanillabluesea to conspiracy [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Question regarding fees. Also need someone to review my recent trade decisions

1. Fees affecting my decisions
If my target is 1.5%/1% P/L. Should I keep my position in most cases untill one or the other happens? I had many opportunities to sell on 0.3-0.5% profit but I'm trading crypto and maker fees would put me on breakeven slight loss or profit that doesn't really justify the risk taken or even if I want to take what i'm given I still wait for the confirmation candle and by the time it closes my profit potential is gone. Feels like i'm missing out on many opportunities to make a number of small trades while waiting for larger increase. So I keep the position and couple times already that resulted in stop loss. That I know I could avoid
I also wonder are fees just as brutal on forex market? On kraken maker pays 0.016% + 0.002% for margin call. I don't trade with much, only $600 i don't expect to make money, best I hope for is to break even but those crypto trading fees really make it confusing to see If I'm making any progress at all
2. Review of my trades
I'm completely new to this my plan is to document my trades and ask people what i could do better.
overall look at a chart: https://i.imgur.com/bOe0tzZ.png
closer look: https://i.imgur.com/MCjLLy7.png
  1. With my first trade (very left of the chart) I went against the trend which at the time seemed like a good idea. But I was trying to predict breakup based on macd and a gut feeling telling me that ETH is oversold. So in the end I decided to sell as soon as price allowed me to cover the fees. Unfortunely breakup eventually did happen. I'm not sure what my risk there was honestly. On average I'm guessing it was a correct idea to sell rather than hope especially when chart keeps on going down with no sign of stopping
  2. Next trade is a short. This time I decided to draw trend lines based on 3 min chart. (Did I draw trend lines correctly?) Again this might have been a bad idea but it at the time i felt like galaxy brain move. I saw resistance later I honestly wanted to sell at that time. I would make like 0.40% but I had fees on my mind and decided to wait. This time stop loss at 1% was triggered. :(
  3. https://i.imgur.com/kmNWSlP.png With that trade I admit I was a little bit tiled I knew i could avoid my previous loss. I drew new upper trend line based on 15 min chart (again, did I draw it correctly?) and decided to short again. One youtuber I watch says that every reaction is an overeaction so my guess was that it's unlikely for price to hit new high. At the moment of writng this this position is at +0.53% P/L. I feel like I should keep this position I plan to sell it once price is near bottom line. Because I've read that once chart breaks through the resistance line, that line is most likely to become a new support
submitted by ItsMango to Daytrading [link] [comments]

What factors predict the success of a Steam game? (An analysis)

What factors predict the success of a Steam game?

I've seen quite a few discussions, comments and questions on /gamedev about what determines a game's success. How much does quality matter? Is establishing market awareness before launch the only thing that matters? Does a demo help or hurt? If your game has a poor launch, how likely is it to recover? Is it possible to roughly predict the sales of a game before launch?
In preparation for my game's launch, I spent a lot of time monitoring upcoming releases trying to find the answer to these questions. I compiled a spreadsheet, noted followers, whether it was Early Access or not, and saw how many reviews it received in the first week, month and quarter.
I'm sharing this data now in the hopes that it helps other developers understand and predict their games' sales.
First some notes on the data:
Game Price Launch Discount Week Guess Week actual 3 Month 3 Month/week Followers Early Access Demo Review Score
Pit of Doom 9.99 0 7 27 43 1.592592593 295 Y N 0.8
Citrouille 9.99 0.2 16 8 12 1.5 226 N N
Corspe Party: Book 14.99 0.1 32 40 79 1.975 1015 N N 0.95
Call of Cthulhu 44.99 0 800 875 1595 1.822857143 26600 N N 0.74
On Space 0.99 0.4 0 0 0 4 N N
Orphan 14.99 0 50 0 8 732 N N
Black Bird 19.99 0 20 13 34 2.615384615 227 N N
Gloom 6.99 0 20 8 17 2.125 159 N N
Gilded Rails 5.99 0.35 2 3 7 2.333333333 11 N Y
The Quiet Man 14.99 0.1 120 207 296 1.429951691 5596 N N 0.31
KartKraft 19.99 0.1 150 90 223 2.477777778 7691 Y N 0.84
The Other Half 7.99 0 2 3 27 9 91 N Y 0.86
Parabolus 14.99 0.15 0 0 0 16 N Y
Yet Another Tower Defense 1.99 0.4 20 22 38 1.727272727 396 N N 0.65
Galaxy Squad 9.99 0.25 8 42 5.25 3741 Y N 0.87
Swords and Soldiers 2 14.99 0.1 65 36 63 1.75 1742 N N 0.84
SpitKiss 2.99 0 3 1 2 2 63 N N
Holy Potatoes 14.99 0 24 11 22 2 617 N N 0.7
Kursk 29.99 0.15 90 62 98 1.580645161 2394 N N 0.57
SimpleRockets 2 14.99 0.15 90 142 272 1.915492958 3441 Y N 0.85
Egress 14.99 0.15 160 44 75 1.704545455 7304 Y N 0.67
Kynseed 9.99 0 600 128 237 1.8515625 12984 Y N 0.86
11-11 Memories 29.99 0 30 10 69 6.9 767 N N 0.96
Rage in Peace 12.99 0.1 15 10 42 4.2 377 N N 0.85
One Hour One Life 19.99 0 12 153 708 4.62745098 573 N N 0.81
Optica 9.99 0 0 2 3 1.5 18 N N
Cybarian 5.99 0.15 8 4 18 4.5 225 N N
Zeon 25 3.99 0.3 3 11 12 1.090909091 82 Y N
Of Gods and Men 7.99 0.4 3 10 18 1.8 111 N Y
Welcome to Princeland 4.99 0.1 1 15 55 3.666666667 30 N N 0.85
Zero Caliber VR 24.99 0.1 100 169 420 2.485207101 5569 Y N 0.73
HellSign 14.99 0 100 131 334 2.549618321 3360 Y N 0.85
Thief Simulator 19.99 0.15 400 622 1867 3.001607717 10670 N N 0.81
Last Stanza 7.99 0.1 8 2 4 2 228 N Y
Evil Bank Manager 11.99 0.1 106 460 4.339622642 8147 Y N 0.78
Oppai Puzzle 0.99 0.3 36 93 2.583333333 54 N N 0.92
Hexen Hegemony 9.99 0.15 3 1 5 5 55 Y N
Blokin 2.99 0 0 0 0 0 10 N N
Light Fairytale Ep 1 9.99 0.1 80 23 54 2.347826087 4694 Y N 0.89
The Last Sphinx 2.99 0.1 0 0 1 0 17 N N
Glassteroids 9.99 0.2 0 0 0 0 5 Y N
Hitman 2 59.99 0 2000 2653 3677 1.385978138 52226 N N 0.88
Golf Peaks 4.99 0.1 1 8 25 3.125 46 N N 1
Sipho 13.99 0 24 5 14 2.8 665 Y N
Distraint 2 8.99 0.1 40 104 321 3.086538462 1799 N N 0.97
Healing Harem 12.99 0.1 24 10 15 1.5 605 N N
Spark Five 2.99 0.3 0 0 0 0 7 N N
Bad Dream: Fever 9.99 0.2 30 78 134 1.717948718 907 N N 0.72
Underworld Ascendant 29.99 0.15 200 216 288 1.333333333 8870 N N 0.34
Reentry 19.99 0.15 8 24 78 3.25 202 Y N 0.95
Zvezda 5.99 0 2 0 0 0 25 Y Y
Space Gladiator 2.99 0 0 1 2 2 5 N N
Bad North 14.99 0.1 500 360 739 2.052777778 15908 N N 0.8
Sanctus Mortem 9.99 0.15 3 3 3 1 84 N Y
The Occluder 1.99 0.2 1 1 1 1 13 N N
Dark Fantasy: Jigsaw 2.99 0.2 1 9 36 4 32 N N 0.91
Farming Simulator 19 34.99 0 1500 3895 5759 1.478562259 37478 N N 0.76
Don't Forget Our Esports Dream 14.99 0.13 3 16 22 1.375 150 N N 1
Space Toads Mayhem 3.99 0.15 1 2 3 1.5 18 N N
Cattle Call 11.99 0.1 10 19 53 2.789473684 250 Y N 0.71
Ralf 9.99 0.2 0 0 2 0 6 N N
Elite Archery 0.99 0.4 0 2 3 1.5 5 Y N
Evidence of Life 4.99 0 0 2 4 2 10 N N
Trinity VR 4.99 0 2 8 15 1.875 61 N N
Quiet as a Stone 9.99 0.1 1 1 4 4 42 N N
Overdungeon 14.99 0 3 86 572 6.651162791 77 Y N 0.91
Protocol 24.99 0.15 60 41 117 2.853658537 1764 N N 0.68
Scraper: First Strike 29.99 0 3 3 15 5 69 N N
Experiment Gone Rogue 16.99 0 1 1 5 5 27 Y N
Emerald Shores 9.99 0.2 0 1 2 2 12 N N
Age of Civilizations II 4.99 0 600 1109 2733 2.464382326 18568 N N 0.82
Dereliction 4.99 0 0 0 0 #DIV/0! 18 N N
Poopy Philosophy 0.99 0 0 6 10 1.666666667 6 N N
NOCE 17.99 0.1 1 3 4 1.333333333 35 N N
Qu-tros 2.99 0.4 0 3 7 2.333333333 4 N N
Mosaics Galore. Challenging Journey 4.99 0.2 1 1 8 8 14 N N
Zquirrels Jump 2.99 0.4 0 1 4 4 9 N N
Dark Siders III 59.99 0 2400 1721 2708 1.573503777 85498 N N 0.67
R-Type Dimensions Ex 14.99 0.2 10 48 64 1.333333333 278 N N 0.92
Artifact 19.99 0 7000 9700 16584 1.709690722 140000 N N 0.53
Crimson Keep 14.99 0.15 20 5 6 1.2 367 N N
Rival Megagun 14.99 0 35 26 31 1.192307692 818 N N
Santa's Workshop 1.99 0.1 3 1 1 1 8 N N
Hentai Shadow 1.99 0.3 2 12 6 14 N N
Ricky Runner 12.99 0.3 3 6 13 2.166666667 66 Y N 0.87
Pro Fishing Simulator 39.99 0.15 24 20 19 0.95 609 N N 0.22
Broken Reality 14.99 0.1 60 58 138 2.379310345 1313 N Y 0.98
Rapture Rejects 19.99 0 200 82 151 1.841463415 9250 Y N 0.64
Lost Cave 19.99 0 3 8 11 1.375 43 Y N
Epic Battle Fantasy 5 14.99 0 300 395 896 2.26835443 4236 N N 0.97
Ride 3 49.99 0 75 161 371 2.304347826 1951 N N 0.74
Escape Doodland 9.99 0.2 25 16 19 1.1875 1542 N N
Hillbilly Apocalypse 5.99 0.1 0 1 2 2 8 N N
X4 49.99 0 1500 2638 4303 1.63115997 38152 N N 0.7
Splotches 9.99 0.15 0 2 1 0.5 10 N N
Above the Fold 13.99 0.15 5 2 6 3 65 Y N
The Seven Chambers 12.99 0.3 3 0 0 #DIV/0! 55 N N
Terminal Conflict 29.99 0 5 4 11 2.75 125 Y N
Just Cause 4 59.99 0 2400 2083 3500 1.680268843 50000 N N 0.34
Grapple Force Rena 14.99 0 11 12 29 2.416666667 321 N Y
Beholder 2 14.99 0.1 479 950 1.983298539 16000 N N 0.84
Blueprint Word 1.99 0 12 15 1.25 244 N Y
Aeon of Sands 19.99 0.1 20 12 25 2.083333333 320 N N
Oakwood 4.99 0.1 32 68 2.125 70 N N 0.82
Endhall 4.99 0 4 22 42 1.909090909 79 N N 0.84
Dr. Cares - Family Practice 12.99 0.25 6 3 8 2.666666667 39 N N
Treasure Hunter 16.99 0.15 200 196 252 1.285714286 4835 N N 0.6
Forex Trading 1.99 0.4 7 10 14 1.4 209 N N
Ancient Frontier 14.99 0 24 5 16 3.2 389 N N
Fear the Night 14.99 0.25 25 201 440 2.189054726 835 Y N 0.65
Subterraneus 12.99 0.1 4 0 3 #DIV/0! 82 N N
Starcom: Nexus 14.99 0.15 53 119 2.245283019 1140 Y N 0.93
Subject 264 14.99 0.2 25 2 3 1.5 800 N N
Gris 16.9 0 100 1484 4650 3.133423181 5779 N N 0.96
Exiled to the Void 7.99 0.3 9 4 11 2.75 84 Y N
Column Explanations
For the columns that are not self-explanatory:

Question 1: Does Quality Predict Success?

There was a recent blog post stating that the #1 metric for indie games' success is how good it is.
Quality is obviously a subjective metric. The most obvious objective measure of quality for Steam games is their % Favorable Review score. This is the percentage of reviews by purchasers of the game that gave the game a positive rating. I excluded any game that did not have at least 20 user reviews in the first month, which limited the sample size to 56.
The (Pearson) correlation of a game's review score to its number of reviews three months after its release was -0.2. But 0.2 (plus or minus) isn't a very strong correlation at all. More importantly, Pearson correlation can be swayed if the data contains some big outliers. Looking at the actual games, we can see that the difference is an artifact of an outlier. Literally. Valve's Artifact by far had the most reviews after three months and had one of the lowest review scores (53% at the time). Removing this game from the data changed the correlation to essentially zero.
Spearman's Rho, an alternative correlation model that correlates rank position and minimizes the effect of huge outliers produced a similar result.
Conclusion: If there is correlation between a game's quality (as measured by Steam review score) and first quarter sales (as measured by total review count), it is too subtle to be detected in this data.

Question 2: Do Demos, Early Access or Launch Discounts Affect Success/Failure?

Unfortunately, there were so few games that had demos prior to release (10) that only a very strong correlation would really tell us anything. As it happens, there was no meaningful correlation one way or another.
There were more Early Access titles (28), but again the correlation was too small to be meaningful.
More than half the titles had a launch week discount and there was actually a moderate negative correlation of -0.3 between having a launch discount and first week review count. However it appears that this is primarily the result of the tendency of AAA titles (which sell the most copies) to not do launch discounts. Removing the titles that likely grossed over a $1 million in the first week reduced the correlation to basically zero.
Conclusion: Insufficient data. No clear correlation between demos, Early Access or launch discount and review counts: if they help or hurt the effect is not consistent enough to be seen here.

Question 3: Does pre-launch awareness (i.e., Steam followers) predict success?

You can see the number of "followers" for any game on Steam by searching for its automatically-created Community Group. Prior to launch, this is a good rough indicator of market awareness.
The correlation between group followers shortly before launch and review count at 3 months was 0.89. That's a very strong positive correlation. The rank correlation was also high (0.85) suggesting that this wasn't the result of a few highly anticipated games.
Save for a single outlier (discussed later), the ratio of 3 month review counts to pre-launch followers ranged from 0 (for the handful of games that never received any reviews) to 1.8, with a median value of 0.1. If you have 1000 followers just prior to launch, then at the end of the first quarter you should expect "about" 100 reviews.
One thing I noticed was that there were a few games that had follower counts that seemed too high compared to secondary indicators of market awareness, such as discussion forum threads and Twitter engagement. After some investigation I came to the conclusion that pre-launch key activations are treated as followers by Steam. If a game gave away a lot of Steam keys before launch (say as Kickstarter rewards or part of beta testing) this would cause the game to appear to have more followers than it had gained "organically."
Conclusion: Organic followers prior to launch are a strong predictor of a game's eventual success.

Question 4: What about price?

The correlation between price and review count at 3 month is 0.36, which is moderate correlation. I'm not sure how useful that data point is: it is somewhat obvious that higher budget games have larger marketing budgets.
There is a correlation between price and review score of -0.41. It seems likely that players do factor price into their reviews and a game priced at $60 has a higher bar to clear to earn a thumbs up review than a game priced at $10.

Question 5: Do first week sales predict first quarter results?

The correlation between number of reviews after 1 week and number of reviews after 3 months was 0.99. The Spearman correlation was 0.97. This is the highest correlation I found in the data.
Excluding games that sold very few copies (fewer than 5 reviews after the first week), most games had around twice as many reviews after 3 months as they did after 1 week. This suggests that games sell about as many copies in their first week as they do in the next 12 weeks combined. The vast majority of games had a tail ratio (ratio of reviews at 3 months to 1 week) of between 1.3 to 3.2.
I have seen a number of questions from developers whose game had a poor launch on Steam and wanted to know what they can do to improve sales. While I'm certain post-launch marketing can have an effect on continuing sales, your first week does seem to set hard bounds on your results.
Conclusion: ALL SIGNS POINT TO YES

Question 6: Does Quality Help with a Game's "Tail"?

As discussed in the last question while first week sales are very strongly correlated with first quarter, there's still quite a wide range of ratios. Defining a game's Tail Ratio as the ratio of reviews after 3 months to after 1 week, the lowest value was 0.95 for "Pro Fishing Simulator" which actually managed to lose 1 review. The highest ratio was 6.9, an extreme outlier that I'll talk about later. It is perhaps not a coincidence that the worst tail had a Steam score of 22% and the best tail had a Steam score of 96%.
The overall correlation between the Tail Ratio and Steam score was 0.42.
Conclusion: Even though there is no clear correlation between quality and overall review count/sales, there is a moderate correlation between a game's review score and its tail. This suggests that "good games" do better in the long run than "bad games," but the effect is small compared to the more important factor of pre-launch awareness.

Question 7: Is it possible to predict a game's success before launch without knowing its wishlists?

While I was compiling the data for each game, sometime prior to its scheduled launch date, I would make a prediction of how many reviews I thought it would receive in its first week and add that prediction to the spreadsheet.
The #1 factor I used in making my prediction was group follower count. In some cases I would adjust my prediction if I thought that value was off, using secondary sources such as Steam forum activity and Twitter engagement.
The correlation between my guess and the actual value was 0.96, which is a very strong correlation. As you can see in the data, the predictions are, for the most part, in the right ballpack with a few cases where I was way off.
Based on my experience, multiplying the group follower count by 0.1 will, in most cases, give you a ballpark sense of the first week quarter review count. If a game doesn't have at least one question in the discussion forum for every 100 followers, that may indicate that there are large number of "inorganic" followers and you may need to adjust your estimate.
Conclusion: Yes, with a few exceptions, using follower data and other indicators you can predict first week results approximately. Given the strong correlation between first week and quarter sales, it should also be possible to have a ballpark idea of first quarter results before launch.

Final Question: What about the outliers you mentioned?

There were a few games in the data that stood out significantly in one way or another.
Outlier #1: Overdungeon. This game had 77 group followers shortly before launch, a fairly small number and based solely on that number I would have expected fewer than a dozen reviews in the first week. It ended up with 86. Not only that, it had a strong tail and finished its first quarter with 572 reviews. This was by a wide margin the highest review count to follower ratio in the sample.
Based on the reviews, it appears to basically be Slay the Spire, but huge in Asia. 90% of the reviews seem to be in Japanese or Chinese. If anyone has some insight to this game's unusual apparent success, I'm very curious.
This seems to be the only clear example in the data of a game with minimal following prior to launch going on to having a solid first quarter.
Outlier #2: 11-11 Memories Retold. This game had 767 group followers shortly before launch, ten times as many as Overdungeon. That's still not a large number for even a small indie title. It had a fair amount going for it, though: it was directed by Yoan Fanise, who co-directed the critally acclaimed Valiant Hearts, a game with a similar theme. It was animated by Aardman Studios of "Wallace and Gromit" fame. Its publisher was Bandai Namco Europe, a not inexperienced publisher. The voice acting was by Sebastian Koch and Elijah Wood. It has dozens of good reviews in both gaming and traditional press. It currently has a 95% positive review rating on Steam.
Despite all that, nobody bought it. 24 hours after it came out it had literally zero reviews on Steam. One week after it came out it had just 10. Three months later it had demonstrated the largest tail in the data, but even then it had only climbed to 69 reviews. Now it's at about 100, an incredible tail ratio, but almost certainly a commercial failure.
This is a solid example that good game + good production values does necessarily equal good sales.

Final notes:
The big take-aways from this analysis are:
Thanks for reading!
submitted by justkevin to gamedev [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

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